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Sorcerer

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Sorcerers, also known as Mages, are one of the three classes that may "evolve" from the Adventurer class. The Mage is mainly specialized in spellcasting, and this is well pointed out by the fact that EVERY attack requires mana. Basic attack (Energy Bolt spell) requires 5MP per cast and spell gun shots cost 1MP per shot. Some of the early mage skills include:

Fire Bolt: Fire element basic spell, amplified by Fire fairy.

Ice Bolt (a.k.a Frostbolt): Basic Water element spell, amplified by fairy (ABF)

Tornado: Self-centered, spreading Water attack, likely ABF.

Stone Cubic/Cube: Targetable, area of effect (AoE) spell that has a 70% chance to stun and deals higher damage than skills above. Not ABF.

Magic Bullet: Nearly instant basic Light spell, only difference is normal attack returns to spell gun. ABF.

Magic Missile: Spreading no element high damage spell. Not ABF (no element).

Red Drain: Drains opponent's HP and gives you MP. Never fully kills. Great in Chicken TimeStone. Not ABF.

Explosive Magic Bullet: Same as Magic Bullet but only fire based and does splash damage. ABF

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