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Sorcerer

"As a magician it is possible for you to see certain things, sometimes even into other worlds and dimensions. You are most at home when using natural powers. You are suited to magical attacks and fight with mystical weapons, that can heal or curse." ~ Nostale UK

About Sorcerer Edit

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Sorcerers, male and female

The Sorcerer, also known as the Magician, is the class specialized in spell casting and it deals a high amount of damaging magical attacks. The Sorcerer's weapons are staves and spellguns. The Sorcerer deals magical damage through a wide range of base elemental skills and relies on fairies to deal even more damage. The Sorcerer also has AoE(Area of Effect) skills that deal a decent amount of damage and the ability to heal friendly targets. Since it's attacks are magical, they never miss the enemy target while as the Swordsman and the Archer attacks miss due to being physical. The Sorcerer's specialists are:
  • Red Magician
  • Holy Magician
  • Blue Magician
  • Dark Gunner
  • Volcano
  • Tide Lord
  • Seer
  • Archmage

Sorcerer Specialists Edit

  • Red Magician
    • Main Lv. 36+
    • Job Lv. 20+
  • Holy Magician
    • Main Lv.45+
    • Job Lv.36+
  • Blue Magician
    • Main Lv. 55+
    • Job Lv. 50+
  • Dark Gunner
    • Main Lv. 65+
    • Job Lv. 55+
  • Volcano
    • Main Lv. 75+ (to obtain it in the raid Draco from a raid box)
    • Job Lv. 65+
  • Tide Lord
    • Main Lv. 80+
    • Job Lv. 70+
  • Seer
    • Main Lv. 80+
    • Job Lv. 70+
  • Archmage
    • Main Lv. 80+
    • Job Lv. 70+

Skill Edit

Energybolt Energy Bolt Job level: 0 Element: none
Description: Basic magic for sorcerers
Skill Effects: Magic attack +60

CP: 0


Price: 0 Gold

Cast Time: 0.4 seconds
Distance:6 cells Cooldown: 1.0 seconds
Target: Selected

Mp Cost: 5


Spellgunshooting Spellgun Shooting Job level: 0 Element: none
Description: Basic long range attack using a spellgun
Skill Effects: Magic attack +60

CP: 0


Price: 0 Gold

Cast Time: 0.0 seconds
Distance: 7 cells Cooldown: 0.8 seconds
Target: Selected Mp Cost: 1


Firebolt Fire Bolt Job level: 1 Element: fire
Description: Magic attack using fire bolts
Skill Effects: Magic attack +200, fire element +150

CP: 5


Price: 6,300 Gold

Cast Time: 0.6 seconds
Distance: 6 cells Cooldown: 5 seconds
Target: Selected Mp Cost: 10


Icebolt Ice Bolt Job level: 1 Element: water
Description: Magic attack using ice bolts
Skill Effects: Magic attack +200, Water Element +150

CP: 5


Price: 6,300 Gold

Cast Time: 0.6 seconds
Distance: 6 cells Cooldown: 5 seconds
Target: Selected Mp Cost: 10


Tornado Tornado Job level: 1 Element: water
Description: Creates a whirlwind, dealing damage to enemies
Skill Effects: Magic Attack Power +150, Water Element +200

CP: 12


Price: 6,300 Gold

Cast Time: 0.8 Seconds
Distance:self Cooldown: 15 seconds
Target: All in 2 cells Mp Cost: 40


Pwoermagicbullet Power Magic Bullet Job level: 2 Element: light
Description: A stronger magic bullet that increases spellgun's power="font-weight:>
Skill Effects: Ranged attack +230, light element +100

CP: 7


Price: 6,864 Gold

Cast Time: 0.2 seconds
Distance: 7 cells Cooldown: 5 seconds
Target: Selected Mp Cost: 10


Reddrain Red Drain Job level: 3 Element: none
Description: Steals Mp from your target
Skill Effects: Converts target's HP(Caster Lv. *8) in my MP

CP: 7


Price: 7,452 Gold

Cast Time: 0.4 seconds
Distance: 4 cells Cooldown: 60 seconds
Target: Selected Mp Cost: 5


Stonecubic Stone Cubic Job level: 4 Element: none
Description: Drops rock onto opponent
Skill Effects:Magic attack +250, 70% chance to blackout target

CP: 9


Price: 8,064 Gold

Cast Time: 0.2 seconds
Distance: 4 cells Cooldown: 20 seconds
Target: All in 1 cell Mp Cost: 20


Recoveryaura Recovery Aura Job level: 4 Element: none
Description: Recovers HP of you and party members for some time
Skill Effects: 100% chance to cast recovery aura: Recover HP every 2 seconds(Caster Lv *3) for 30 seconds]

CP: 10


Price: 8,064 Gold

Cast Time: 1.0 seconds
Distance: self Cooldown: 30 seconds
Target: All in 5 cells Mp Cost: 250


Lightprotection Light Protection Job level: 5 Element: none
Description: Creates a protection of light that reduces damage dealt to all party members
Skill Effects: 100% chance to cast light of protection(Increase all defense power: (Caster Lv./2), Increase dark element resistance +10 for 300 seconds)

CP: 9


Price: 8,700 Gold

Cast Time: 0.1 seconds
Distance: self Cooldown: 60 seconds
Target: All in 5 cells Mp Cost: 400


Magicmissile Magic Missile Job level: 6 Element: light
Description: Shoots several magic missiles at a time, dealing higher damage
Skill Effects: Magic attack +400

CP: 10


Price: 9,360 Gold

Cast Time: 1.0 seconds
Distance: 6 cells Cooldown: 20 seconds
Target: All in 1 cell Mp Cost: 35


Coolshield Cool Shield Job level: 7 Element: none
Description: Reduces damage from long range attacks
Skill Effects:100% chance to cast freezing shield(Increase ranged defense power: (Caster Lv. *1), Increase fire element resistance +5

CP: 11


Price: 10,044 Gold

Cast Time: 1.4 seconds
Distance:Self Cooldown: 50 seconds
Target: Selected Mp Cost: 270


Explosivemagicbullet Explosive Magic Bullet Job level: 9 Element: fire
Description: Shoots, explosive magic bullets with a spellgun dealing damage to enemies
Skill Effects:Ranged attack +200, fire element +150

CP: 10


Price: 11,484 Gold

Cast Time: 0.2 seconds
Distance: 7 cells Cooldown: 15 seconds
Target: All in 1 cell Mp Cost: 15 seconds


Firecolumn Fire Column Job level: 11 Element: fire
Description:Created a column of fire, dealing damage to enemies
Skill Effects:Magic attack +200, fire element +500

CP: 11


Price: 14,105 Gold

Cast Time: 1.2 seconds
Distance: 3 cells Cooldown: 25 seconds
Target: All in 1 cell Mp Cost: 60


Teleport Teleport Job level: 12 Element: none
Description: Teleports to an area at a certain distance
Skill Effects: Teleport a distance of 8 cells

CP: 18


Price: 14,976 Gold

Cast Time: 0.2 seconds
Distance: self Cooldown: 20 seconds
Target: Selected Mp Cost: 300


Sleep Sleep Job level: 13 Element: none
Description: Makes the target fall asleep, stopping movement and attacks. Enemy wakes up when attacked
Skill Effects: 100% chance to cast sleep: (no attack is allowed, unable to move for 7 seconds)

CP: 8


Price: 15,873 Gold

Cast Time: 0.8 seconds
Distance: 8 cells Cooldown: 30 seconds
Target: Selected Mp Cost: 240


Blind Blind Job level: 13 Element: none
Description: Makes the target blind for a few seconds, making far range attacks impossible
Skill Effects: 100% chance to cast blind(Ranged attack is not allowed for 7 seconds)

CP: 8


Price: 15,873 Gold

Cast Time: 1.0
Distance=6 cells Cooldown:40 seconds
Target: Selected Mp Cost: 140


Spellchargin Spell Charging Job level: 14 Element: none
Description: Saves up magic power for the next attack
Skill Effects: Magic attack +400

CP: 13


Price: 16,769 Gold

Cast Time: 1.4 seconds
Distance: self Cooldown: 30 seconds
Target: Selected Mp Cost: 150

Pros & Cons Edit

  • Pros
    • A high amount of magical damage
    • Attacks never miss the enemy target
    • Decent amount of AoE damage
    • The ability to heal a friendly target
  • Cons
    • A low amount of HP

Spare Weapon Edit

A Sorcerer's spare weapon is it's Spell Gun. The Spell Gun requires MP in order to work. The spare weapon is used for Dark Gunner.

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