The Dark Gunner is the Sorcerer's fourth of the obtainable Specialist Cards, which is obtained from the level 65+ specialist quest. The Dark Gunner uses a spell gun to cast devastating dark based AoE attacks and debuffs, slowly draining away at it's opponent's HP. As a Sorcerer's specialist, it has it's disadvantages such as a low amount of HP and slow speed but it is very capable of dealing a high amount of magical damage. Because of using Spell Gun, The Dark Gunner is the only Sorcerer's Specialist Card that can Miss and give Critical DMG.
Attacks[]
Dark Fire
Job level: 0
Element: dark
Description:
Skill Effects: Magic attack +160, dark element +250, Critical chance + 10%
CP: 0
Cast Time: 0.1 seconds
Distance: 6 cells
Cooldown: 0.7 seconds
Target: Selected
Mp Cost: 10
Combination Shot
Job level: 2
Element: dark
Description:
Skill Effects: Magic attack +270, dark element +580, Critical chance +15%
CP: 0
Cast Time: 0.4 seconds
Distance: 7 cells
Cooldown: 6 seconds
Target: Selected
Mp Cost: 50
Magic Blitz
Job level: 4
Element: dark
Description:
Skill Effects: Magic attack +500, dark element +700
CP: 0
Cast Time: 0.4 seconds
Distance: 6 cells
Cooldown: 23 seconds
Target: All in 2 cells
Mp Cost: 120
Ghost Guard
Job level: 6
Element: none
Description:
Skill Effects: 100% chance to cast ghost guard: (Damage -40%, dark resistance +20%)
CP: 0
Cast Time: 0.2 seconds
Distance: self
Cooldown: 100 seconds
Target: self
Mp Cost: 160
Curse Blitz
Job level: 8
Element: dark
Description:
Skill Effects: Magic attack +600, dark element +1000, 60% chance to cast hand of the dead: (Disables movement and attacks, magic damage received +50% for 5 seconds)
CP: 0
Cast Time: 0.4 seconds
Distance: 6 cells
Cooldown: 34 seconds
Target: Selected
Mp Cost: 140
Dark Force
Job level: 10
Element: none
Description:
Skill Effects: 100% chance to cast dark force: [Dark element + (Caster Lv. *4), concentration +20 for 100 seconds]
CP: 0
Cast Time: 1.0 seconds
Distance: self
Cooldown: 100 seconds
Target: All in 2 cells
Mp Cost: 160
Possessed
Job level: 12
Element: none
Description:
Skill Effects: 100% chance to cast possessed: (Movement speed -3, hit rate -20 for 25 seconds)
CP: 0
Cast Time: 0.5 seconds
Distance: 7 cells
Cooldown: 70 seconds
Target: Selected
Mp Cost: 90
Ghost Charging
Job level: 14
Element: dark
Description:
Skill Effects: Magic attack +1500, dark element +650, 40% chance to cast darkness of doom: (Darkness resistance -30%, critical damage -50% for 30 seconds)
CP: 0
Cast Time: 0.7 seconds
Distance: 7 cells
Cooldown: 50 seconds
Target: Special area
Mp Cost: 180
Potion to Evil
Job level: 16
Element: none
Description:
Skill Effects: 100% chance to cast potion to evil: [Enemy loses HP every 4 seconds (Caster Lv. *5) and gives them to caster for 20 seconds]
CP: 0
Cast Time: 1.0 seconds
Distance: 6 cells
Cooldown: 80 seconds
Target: Selected
Mp Cost: 180
Requiem
Job level: 18
Element: none
Description:
Skill Effects: 100% chance to cast requiem: [Lose HP every 2 seconds (Caster Lv. *15), runs away from enemies for 10 seconds]
CP: 0
Cast Time: 0.8 seconds
Distance: self
Cooldown: 100 seconds
Target: All in 3 cells
Mp Cost: 240
Ghost Invasion
Job level: 20
Element: dark
Description:
Skill Effects: Magic attack +1500, dark element +2200, 60% chance to cast the plague: [Lose HP every 4 seconds (Caster Lv. *5), Lose MP every 4 seconds (Caster Lv. *4) for 30 seconds]