"As a magician it is possible for you to see certain things, sometimes even into other worlds and dimensions. You are most at home when using natural powers. You are suited to magical attacks and fight with mystical weapons, that can heal or curse." ~ Nostale UK
The Sorcerer, also known as the Magician, is the class specialized in spell casting and it deals a high amount of damaging magical attacks. The Sorcerer's weapons are staves and spellguns. The Sorcerer deals magical damage through a wide range of base elemental skills and relies on fairies to deal even more damage. The Sorcerer also has AoE(Area of Effect) skills that deal a decent amount of damage and the ability to heal friendly targets. Since it's attacks are magical, they never miss the enemy target while as the Swordsman and the Archer attacks miss due to being physical. The Sorcerer's specialists are:
Main Lv. 75+ (to obtain it in the raid Draco from a raid box)
Job Lv. 65+
Tide Lord
Main Lv. 80+
Job Lv. 70+
Seer
Main Lv. 80+
Job Lv. 70+
Archmage
Main Lv. 80+
Job Lv. 70+
Skill[]
Energy Bolt
Job level: 0
Element: none
Description: Basic magic for sorcerers
Skill Effects: Magic attack +60
CP: 0
Price: 0 Gold
Cast Time: 0.4 seconds
Distance:6 cells
Cooldown: 1.0 seconds
Target: Selected
Mp Cost: 5
Spellgun Shooting
Job level: 0
Element: none
Description: Basic long range attack using a spellgun
Skill Effects: Magic attack +60
CP: 0
Price: 0 Gold
Cast Time: 0.0 seconds
Distance: 7 cells
Cooldown: 0.8 seconds
Target: Selected
Mp Cost: 1
Fire Bolt
Job level: 1
Element: fire
Description: Magic attack using fire bolts
Skill Effects: Magic attack +200, fire element +150
CP: 5
Price: 6,300 Gold
Cast Time: 0.6 seconds
Distance: 6 cells
Cooldown: 5 seconds
Target: Selected
Mp Cost: 10
Ice Bolt
Job level: 1
Element: water
Description: Magic attack using ice bolts
Skill Effects: Magic attack +200, Water Element +150
CP: 5
Price: 6,300 Gold
Cast Time: 0.6 seconds
Distance: 6 cells
Cooldown: 5 seconds
Target: Selected
Mp Cost: 10
Tornado
Job level: 1
Element: water
Description: Creates a whirlwind, dealing damage to enemies
Skill Effects: Magic Attack Power +150, Water Element +200
CP: 12
Price: 6,300 Gold
Cast Time: 0.8 Seconds
Distance:self
Cooldown: 15 seconds
Target: All in 2 cells
Mp Cost: 40
Power Magic Bullet
Job level: 2
Element: light
Description: A stronger magic bullet that increases spellgun's power="font-weight:>
Skill Effects: Ranged attack +230, light element +100
CP: 7
Price: 6,864 Gold
Cast Time: 0.2 seconds
Distance: 7 cells
Cooldown: 5 seconds
Target: Selected
Mp Cost: 10
Red Drain
Job level: 3
Element: none
Description: Steals Mp from your target
Skill Effects: Converts target's HP(Caster Lv. *8) in my MP
CP: 7
Price: 7,452 Gold
Cast Time: 0.4 seconds
Distance: 4 cells
Cooldown: 60 seconds
Target: Selected
Mp Cost: 5
Stone Cubic
Job level: 4
Element: none
Description: Drops rock onto opponent
Skill Effects:Magic attack +250, 70% chance to blackout target
CP: 9
Price: 8,064 Gold
Cast Time: 0.2 seconds
Distance: 4 cells
Cooldown: 20 seconds
Target: All in 1 cell
Mp Cost: 20
Recovery Aura
Job level: 4
Element: none
Description: Recovers HP of you and party members for some time
Skill Effects: 100% chance to cast recovery aura: Recover HP every 2 seconds(Caster Lv *3) for 30 seconds]
CP: 10
Price: 8,064 Gold
Cast Time: 1.0 seconds
Distance: self
Cooldown: 30 seconds
Target: All in 5 cells
Mp Cost: 250
Light Protection
Job level: 5
Element: none
Description: Creates a protection of light that reduces damage dealt to all party members
Skill Effects: 100% chance to cast light of protection(Increase all defense power: (Caster Lv./2), Increase dark element resistance +10 for 300 seconds)
CP: 9
Price: 8,700 Gold
Cast Time: 0.1 seconds
Distance: self
Cooldown: 60 seconds
Target: All in 5 cells
Mp Cost: 400
Magic Missile
Job level: 6
Element: light
Description: Shoots several magic missiles at a time, dealing higher damage
Skill Effects: Magic attack +400
CP: 10
Price: 9,360 Gold
Cast Time: 1.0 seconds
Distance: 6 cells
Cooldown: 20 seconds
Target: All in 1 cell
Mp Cost: 35
Cool Shield
Job level: 7
Element: none
Description: Reduces damage from long range attacks
Skill Effects:100% chance to cast freezing shield(Increase ranged defense power: (Caster Lv. *1), Increase fire element resistance +5
CP: 11
Price: 10,044 Gold
Cast Time: 1.4 seconds
Distance:Self
Cooldown: 50 seconds
Target: Selected
Mp Cost: 270
Explosive Magic Bullet
Job level: 9
Element: fire
Description: Shoots, explosive magic bullets with a spellgun dealing damage to enemies
Skill Effects:Ranged attack +200, fire element +150
CP: 10
Price: 11,484 Gold
Cast Time: 0.2 seconds
Distance: 7 cells
Cooldown: 15 seconds
Target: All in 1 cell
Mp Cost: 15 seconds
Fire Column
Job level: 11
Element: fire
Description:Created a column of fire, dealing damage to enemies
Skill Effects:Magic attack +200, fire element +500
CP: 11
Price: 14,105 Gold
Cast Time: 1.2 seconds
Distance: 3 cells
Cooldown: 25 seconds
Target: All in 1 cell
Mp Cost: 60
Teleport
Job level: 12
Element: none
Description: Teleports to an area at a certain distance
Skill Effects: Teleport a distance of 8 cells
CP: 18
Price: 14,976 Gold
Cast Time: 0.2 seconds
Distance: self
Cooldown: 20 seconds
Target: Selected
Mp Cost: 300
Sleep
Job level: 13
Element: none
Description: Makes the target fall asleep, stopping movement and attacks. Enemy wakes up when attacked
Skill Effects: 100% chance to cast sleep: (no attack is allowed, unable to move for 7 seconds)
CP: 8
Price: 15,873 Gold
Cast Time: 0.8 seconds
Distance: 8 cells
Cooldown: 30 seconds
Target: Selected
Mp Cost: 240
Blind
Job level: 13
Element: none
Description: Makes the target blind for a few seconds, making far range attacks impossible
Skill Effects: 100% chance to cast blind(Ranged attack is not allowed for 7 seconds)
CP: 8
Price: 15,873 Gold
Cast Time: 1.0
Distance=6 cells
Cooldown:40 seconds
Target: Selected
Mp Cost: 140
Spell Charging
Job level: 14
Element: none
Description: Saves up magic power for the next attack
Skill Effects: Magic attack +400
CP: 13
Price: 16,769 Gold
Cast Time: 1.4 seconds
Distance: self
Cooldown: 30 seconds
Target: Selected
Mp Cost: 150
Pros & Cons[]
Pros
A high amount of magical damage
Attacks never miss the enemy target
Decent amount of AoE damage
The ability to heal a friendly target
Cons
A low amount of HP
Spare Weapon[]
A Sorcerer's spare weapon is it's Spell Gun. The Spell Gun requires MP in order to work. The spare weapon is used for Dark Gunner.