The Holy Mage is the Sorcerer's second obtainable specialist, which is obtained from the level 46+ specialist quest. The Holy Mage's skills are mostly for healing and supporting it's friendly targets, there this class is popular in group activities such as Land of Death. The Holy Mage uses the power of the Light to buff and heal it's friendly targets and tends to have very weak offensive skills.
Attacks[]
Holy Attack
Job level: 0
Element: light
Description: Basic attack skill for Holy Mage
Skill Effects: Magic attack +40, light element +90
CP: 0
Cast Time: 0.5 seconds
Distance: 8 cells
Cooldown: 0.8 seconds
Target: Selected
Mp Cost: 0
Healing
Job level: 2
Element: none
Description: Recovers HP of target (Caster Lv. *20)
Skill Effects:
CP: 0
Cast Time: 0.2 seconds
Distance: 6 cells
Cooldown: 3 seconds
Target: Selected
Mp Cost: 50
Holy Light
Job level: 4
Element: light
Description: Holy light comes down from the sky to damage enemy
Skill Effects: Magic attack +200, light element +500, 10% chance to cast light of magic: (Hit rate 60%, Lose HP every 4 seconds (Caster level *4) for 30 seconds
CP: 0
Cast Time: 0.6 seconds
Distance: 6 cells
Cooldown: 20 seconds
Target: All in 1 cell
Mp Cost: 60
Mana Shield
Job level: 6
Element: none
Description: Cast a shield around you
Skill Effects: 100% chance to cast mana shield: (Turns 50% of damage into MP deduction for 120 seconds)
CP: 0
Cast Time: 1.0 seconds
Distance: self
Cooldown: 180 seconds
Target: Selected
Mp Cost: 300
Heaven Song
Job level: 8
Element: none
Description: Enemies around you lose interest in fighting for a short time
Skill Effects: 80% chance to cast Heaven Song: (Targets turn non agro for 20 seconds)
CP: 0
Cast Time: 0.8 seconds
Distance: self
Cooldown: 90 seconds
Target: All in 6 cells
Mp Cost: 180
Cure All
Job level: 10
Element: none
Description: Removes status effects from surrounding allies
Skill Effects: Removes bad effects of Lv. 3 or lower
CP: 0
Cast Time: 0.6 seconds
Distance: self
Cooldown: 120 seconds
Target: All in 3 cells
Mp Cost: 140
Turn Undead
Job level: 12
Element: none
Description: Darkness undead take fatal damage if under caster's level
Skill Effects: HP -50% for undead enemies
CP: 0
Cast Time: 0.4 seconds
Distance: self
Cooldown: 70 seconds
Target: All in 5 cells
Mp Cost: 120
Group Healing
Job level: 14
Element: none
Description: Recover HP of surrounding allies
Skill Effects: HP + (Caster Lv. *30)
CP: 0
Cast Time: 0.4 seconds
Distance: self
Cooldown: 20 seconds
Target: All in 4 cells
Mp Cost: 250
Holy Weapon
Job level: 16
Element: none
Description: Blesses weapons with light element for a short time
Skill Effects: 100% chance to cast Holy Weapon: [Light element + (Caster Lv. *6), Dark resistance +50% for 360 seconds]
CP: 0
Cast Time: 0.8 seconds
Distance: self
Cooldown: 100 seconds
Target: All in 4 cells
Mp Cost: 150
Blessing
Job level: 18
Element: none
Description: Increase defense by 1 level and protect from criticals
Skill Effects: 100% chance to cast blessing: (Defense level +1, No critical damage received for 360 seconds)
CP: 0
Cast Time: 0.8 seconds
Distance: self
Cooldown: 150 seconds
Target: All in 4 cells
Mp Cost: 150
Holy Hammer
Job level: 20
Element: light
Description: Holy Mage's ultimate skill. A holy hammer strikes down from the sky.
Skill Effects: Magic attack +700, light element +1800, 70% chance of casting eliminate darkness: (Dark element energy is reduced to 0 for 30 seconds)