"An archer is as quick as a fox and has the eyes of an eagle. Even though archers may look cold hearted and distant, they fight for nature and possess a vast amount of knowledge that they use to their advantage. Their ancient lore includes knowledge about poison and toxins and using the energy in nature. Archers use their weapons in close combat and long range combat with lethal accuracy." ~Nostale UK.
About Archer [ ]
Archer male and female
The Archer class emphazises on far ranged combat and its skills are effective at taking out single targets from a ranged distance. Besides its powerful ranged skills, it is the fastest class. This proves it to be a great job for killing enemy targets using the hit and run technique. The Archer is also capable of dealing a decent amount of AoE(Area of Effect) damage. The Archer's weapons are the bow and arrow and daggers. The Archer's four specialists are:
Archer Specialists [ ]
Avenging Angel
Main Lv. 80+ (To attend Witch Laurena raid)
Job Lv. 70+
Fire Cannoneer can be obtained by raid draco boxes
Scout can be obtained by glacerus raid boxes
Skills [ ]
These are a list of skills used by the Archer job:
Archery
Element: NoneJob Lv. 0
Description: Basic attack skill for archers
Effect: Ranged attack +20
CP: 0Distance: 8 cellsTarget: Selected
Cast Time: 0.0 secondsCooldown: 0.8 secondsMp Cost: 0
Dagger Stab
Element: NoneJob Lv. 0
Description: Basic 2nd weapon attack skill for archer
Effect: Melee attack power +15
CP: 0Distance: 1 cellTarget: Selected
Cast Time: 0.4 secondsCooldown: 0.8 secondsMp Cost: 0
Elaborate Shot
Element: NoneJob Lv. 1
Description: Causes additional ranged damage with high critical rate
Effect: Ranged attack +180
CP: 5Distance: 8 cellsTarget: Selected
Cast Time: 0.0 secondsCooldown: 5 secondsMp Cost: 12
Cost: 6,300 Gold
Intoxicate Dagger
Element: NoneJob Lv. 1
Description: Put venom on a dagger. Requires intoxicate herb
Effect: For 600 seconds there is a 70% chance to create Paralyzing Toxic: Close and Remote Attack Power decreased to (Caster's Lv.) for 60 seconds.
CP: 8Distance: SelfTarget: Selected
Cast Time: 0.0 secondsCooldown: 30 secondsMp Cost: 80
Cost: 6,300 Gold
Turning Count
Element: NoneJob Lv. 1
Description: Uses auxiliary dagger to stop enemy movement
Effect: Melee attack +120, 65% chance to cast move disabled: (unable to move for 8 seconds)
CP: 10Distance: SelfTarget: All in 1 cell
Cast Time: 0.0 secondsCooldown: 15 secondsMp Cost: 20
Cost: 6,300 Gold
Short Stabbing
Element: NoneJob Lv. 3
Description: Adds additional attack power to auxiliary dagger
Effect: Melee attack power +100, increase probability for fatal attack +70%
CP: 4Distance: 1 CellTarget: Selected
Cast Time: 0.0 secondsCooldown: 10 secondsMp Cost: 20
Cost: 7,425 Gold
Fast Shooting
Element: FireJob Lv. 4
Description: Shoots 3 arrows continuously
Effect: Ranged attack +300, fire element +100
CP: 5Distance: 8 CellsTarget: Selected
Cast Time: 0.0 secondsCooldown: 25 secondsMp Cost: 30
Cost: 8,064 Gold
Target Legs
Element: NoneJob Lv. 5
Description: Attacks enemy's legs to slow them down
Effect: Remote Attack Power increased by 100, 80% chance to create Wounded Leg: (Movement speed is decreased by 50% for 10 seconds)
CP: 10Distance: 7 CellsTarget: Selected
Cast Time: 0.6 secondsCooldown: 13 secondsMp Cost: 25
Cost: 8,700 Gold
Detoxify Technique
Element: NoneJob Lv. 5
Description: Remove venom from target. Requires detoxify herb
Effect: None
CP: 5Distance: SelfTarget: Selected
Cast Time: 0.1 secondsCooldown: 5 secondsMp Cost: 70
Cost: 8,700 Gold
Intoxicate Arrowhead
Element: NoneJob Lv. 5
Description: Place venom on an arrow for a certain time
Effect: For 300 seconds there is a 20% chance to create Defence neutralizing toxic: Every Defence Power in decreased by (Caster Lv. * 2) for 30 seconds
CP: 8Distance: SelfTarget: Selected
Cast Time: 0.1 secondsCooldown: 40 secondsMp Cost: 100
Cost: 8,700 Gold
Intense Shot
Element: FireJob Lv. 6
Description: Deals higher damage in long range attacks
Effect: Ranged attack +100, fire element +70
CP: 6Distance: 10 CellsTarget: Selected
Cast Time: 0.2 secondsCooldown: 15 secondsMp Cost: 15
Cost: 9,360 Gold
Ritual of Hawk
Element: NoneJob Lv. 6
Description: Increases hit-rate and attack power
Effect: 100% chance to cast Ritual of Hawk: (Increase all attack power +45, Increase target level for all attacks +15 for 180 seconds)
CP: 10Distance: SelfTarget: Self & Pet
Cast Time: 0.1 secondsCooldown: 35 secondsMp Cost: 150
Cost: 9,360 Gold
Piercing Shot
Element: LightJob Lv. 7
Description: Pierces enemies, and give a critical attack in a line
Effect: Ranged attack +100, increase probability for fatal attack 80%, light element +40
CP: 12Distance: 8 CellsTarget: Special
Cast Time: 0.2 secondsCooldown: 15 secondsMp Cost: 25
Cost: 10,044 Gold
Jump Shot
Element: NoneJob Lv. 7
Description: Attacks in the air to cause damage to the enemy in front without penalty
Effect: Ranged attack +150, while attack from range, there is no melee penalty
CP: 6Distance: 5 CellsTarget: All in 1 Cell
Cast Time: 0.0 secondsCooldown: 15 secondsMp Cost: 20
Cost: 10,044 Gold
Overhead Shooting
Element: WaterJob Lv. 8
Description: Send a shower of arrows around the target
Effect: Ranged attack +130
CP: 15Distance: 7 CellsTarget: All in 2 Cells
Cast Time: 0.0 secondsCooldown: 18 secondsMp Cost: 55
Cost: 10,752 Gold
Death Charging
Element: NoneJob Lv. 11
Description: Increases the power of the next attack
Effect: Ranged attack +250
CP: 12Distance: SelfTarget: Selected
Cast Time: 1.0 secondsCooldown: 30 secondsMp Cost: 100
Cost: 14,105 Gold
Haste
Element: NoneJob Lv. 12
Description: Speed up for a short time
Effect: 100% chance to cast haste: (Movement speed is increase by 2, shows bodies in several images)
CP: 15Distance: SelfTarget: Selected
Cast Time: 0.1 secondsCooldown: 360 secondsMp Cost: 200
Cost: 14976 Gold
Pros & Cons [ ]
Pros
A high amount of damage while in far range
Fastest of all the classes
An average amount of HP and MP
Decent amount of AoE damage
Said to be the best at PVP combat
Said to be the in-between class of the swordsman and sorcerer .
Cons
Main weapon requires reagent in order to work
Bad at close range attacks
Low damage in melee combat
Spare Weapon [ ]
An Archer's spare weapon is it's Dagger. The Archer uses the Dagger when it is out of arrows and/or the enemy target is in close range.