"The Adventurer might look young and inexperienced, but looks can be very deceiving. Every new player that enters NosVille, begins as an inexperienced adventurer, but endures hard training so that he can become a hero one day. The adventurer wields his weapons full of curiosity and the passion of youth with the aim of fighting evil."
~Nostale UK
About Adventurers[]
An Adventurer is the starting class the player receives when they first begin the game. They are made to teach the player about the game and it's basics in which the player can change their class later on as they progress. However, there are those who stay as Adventurers later for specific reasons. The Adventurer's skills are very basic and most similar to the Swordsman when comparing similarities with the 3 basic classes. If a player likes the Adventurer, the Swordsman could be recommended to them when making their job change.
Job Change[]
To change to a different job, the player will need to:
- Get to Combat Level 15
- Get to Job Level 20
- Take off all the Adventurer equipment
Once the player has done that, they'll have to talk to Eril Counter for the Job Change and choose one of the 3 basic classes:
Once the player has changed Jobs, they get 3 equipments and all the CP that was used for the Adventurer skills.
In general:
- Swordman- used for tanking because of high hp.
- Archer- great damage expecially with hit critical hits. Attacks from ranged distance.
- Sorcerer- notable for healing. Has incredable attack as specialist.
Permanent Adventurers[]
Permanent Adventurers are Adventurers that decide not to change their job. These players do this for many reasons including:
- Attention
- Challenge
- Making attempts to glitch the game
- Decency in Chicken Raids
Adventurer Specialists[]
Currently there aren't any Adventurer only specialists. However, Adventurers can use the Pajama and Chicken specialists. But they cannot use the JaJamaru specialist since it requires Job Level 38 while the Adventurer's maximum Job Level is 20.
Spare Weapon[]
The Adventurer uses a simple Sling Shot for ranged attacks. Sling Shots require the use of bullets in order to work.
Attacks[]
Swing | Job level: 0 | Element: none | |
Description: Basic attack skill | |||
Skill Effects: | |||
CP: 0 | Cast Time: 0.2 seconds | ||
Distance: 1 cell | Cooldown: 0.6 seconds | ||
Target: Selected | Mp Cost: 0 |
Shooting Slingshot | Job level: 0 | Element: none | |
Description: Basic ranged skill | |||
Skill Effects: | |||
CP: 0 | Cast Time: 0.6 seconds | ||
Distance: 7 cells | Cooldown: 0.6 seconds | ||
Target: Selected | Mp Cost: 0 |
Charging Attack | Job level: 14 | Element: none | |
Description: Accumulates power for next attack | |||
Skill Effects:All Attack Power increased by 40 | |||
CP: 2 | Cast Time: 1.2 seconds | ||
Distance: self | Cooldown: 20 seconds | ||
Target: Selected | Mp Cost: 15 |