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Archer

"An archer is as quick as a fox and has the eyes of an eagle. Even though archers may look cold hearted and distant, they fight for nature and possess a vast amount of knowledge that they use to their advantage. Their ancient lore includes knowledge about poison and toxins and using the energy in nature. Archers use their weapons in close combat and long range combat with lethal accuracy." ~Nostale UK.


About Archer[]

Cl01 05 05

Archer male and female

The Archer class emphazises on far ranged combat and its skills are effective at taking out single targets from a ranged distance. Besides its powerful ranged skills, it is the fastest class. This proves it to be a great job for killing enemy targets using the hit and run technique. The Archer is also capable of dealing a decent amount of AoE(Area of Effect) damage. The Archer's weapons are the bow and arrow and daggers. The Archer's four specialists are:

Archer Specialists[]

  • Avenging Angel
    • Main Lv. 80+ (To attend Witch Laurena raid)
    • Job Lv. 70+

Fire Cannoneer can be obtained by raid draco boxes Scout can be obtained by glacerus raid boxes

Skills[]

These are a list of skills used by the Archer job:


ArcheryArchery Element: NoneJob Lv. 0
Description: Basic attack skill for archers
Effect: Ranged attack +20
CP: 0
Distance: 8 cells
Target: Selected
Cast Time: 0.0 seconds
Cooldown: 0.8 seconds
Mp Cost: 0



DaggerstabDagger Stab Element: NoneJob Lv. 0
Description: Basic 2nd weapon attack skill for archer
Effect:Melee attack power +15
CP: 0
Distance: 1 cell
Target: Selected
Cast Time: 0.4 seconds
Cooldown: 0.8 seconds
Mp Cost: 0



ElaborateshotElaborate Shot Element: NoneJob Lv. 1
Description: Causes additional ranged damage with high critical rate
Effect: Ranged attack +180
CP: 5
Distance: 8 cells
Target: Selected
Cast Time: 0.0 seconds
Cooldown: 5 seconds
Mp Cost: 12
Cost: 6,300 Gold



ToxicdaggerIntoxicate Dagger Element: NoneJob Lv. 1
Description: Put venom on a dagger. Requires intoxicate herb
Effect: For 600 seconds there is a 70% chance to create Paralyzing Toxic: Close and Remote Attack Power decreased to (Caster's Lv.) for 60 seconds.
CP: 8
Distance: Self
Target: Selected
Cast Time: 0.0 seconds
Cooldown: 30 seconds
Mp Cost: 80
Cost: 6,300 Gold



TurncountTurning Count Element: NoneJob Lv. 1
Description: Uses auxiliary dagger to stop enemy movement
Effect: Melee attack +120, 65% chance to cast move disabled: (unable to move for 8 seconds)
CP: 10
Distance: Self
Target: All in 1 cell
Cast Time: 0.0 seconds
Cooldown: 15 seconds
Mp Cost: 20
Cost: 6,300 Gold



ShortstabShort Stabbing Element: NoneJob Lv. 3
Description: Adds additional attack power to auxiliary dagger
Effect: Melee attack power +100, increase probability for fatal attack +70%
CP: 4
Distance: 1 Cell
Target: Selected
Cast Time: 0.0 seconds
Cooldown: 10 seconds
Mp Cost: 20
Cost: 7,425 Gold



FastshotFast Shooting Element: FireJob Lv. 4
Description: Shoots 3 arrows continuously
Effect: Ranged attack +300, fire element +100
CP: 5
Distance: 8 Cells
Target: Selected
Cast Time: 0.0 seconds
Cooldown: 25 seconds
Mp Cost: 30
Cost: 8,064 Gold



TargetlegsTarget Legs Element: NoneJob Lv. 5
Description: Attacks enemy's legs to slow them down
Effect: Remote Attack Power increased by 100, 80% chance to create Wounded Leg: (Movement speed is decreased by 50% for 10 seconds)
CP: 10
Distance: 7 Cells
Target: Selected
Cast Time: 0.6 seconds
Cooldown: 13 seconds
Mp Cost: 25
Cost: 8,700 Gold



DetoxDetoxify Technique Element: NoneJob Lv. 5
Description: Remove venom from target. Requires detoxify herb
Effect: None
CP: 5
Distance: Self
Target: Selected
Cast Time: 0.1 seconds
Cooldown: 5 seconds
Mp Cost: 70
Cost: 8,700 Gold



IntoxarrowIntoxicate Arrowhead Element: NoneJob Lv. 5
Description: Place venom on an arrow for a certain time
Effect: For 300 seconds there is a 20% chance to create Defence neutralizing toxic: Every Defence Power in decreased by (Caster Lv. * 2) for 30 seconds
CP: 8
Distance: Self
Target: Selected
Cast Time: 0.1 seconds
Cooldown: 40 seconds
Mp Cost: 100
Cost: 8,700 Gold



IntenseshotIntense Shot Element: FireJob Lv. 6
Description: Deals higher damage in long range attacks
Effect: Ranged attack +100, fire element +70
CP: 6
Distance: 10 Cells
Target: Selected
Cast Time: 0.2 seconds
Cooldown: 15 seconds
Mp Cost: 15
Cost: 9,360 Gold



RitualhawkRitual of Hawk Element: NoneJob Lv. 6
Description: Increases hit-rate and attack power
Effect: 100% chance to cast Ritual of Hawk: (Increase all attack power +45, Increase target level for all attacks +15 for 180 seconds)
CP: 10
Distance: Self
Target: Self & Pet
Cast Time: 0.1 seconds
Cooldown: 35 seconds
Mp Cost: 150
Cost: 9,360 Gold



PiercingshotPiercing Shot Element: LightJob Lv. 7
Description: Pierces enemies, and give a critical attack in a line
Effect: Ranged attack +100, increase probability for fatal attack 80%, light element +40
CP: 12
Distance: 8 Cells
Target: Special
Cast Time: 0.2 seconds
Cooldown: 15 seconds
Mp Cost: 25
Cost: 10,044 Gold



JumpshotJump Shot Element: NoneJob Lv. 7
Description: Attacks in the air to cause damage to the enemy in front without penalty
Effect: Ranged attack +150, while attack from range, there is no melee penalty
CP: 6
Distance: 5 Cells
Target: All in 1 Cell
Cast Time: 0.0 seconds
Cooldown: 15 seconds
Mp Cost: 20
Cost: 10,044 Gold



OverheadshotOverhead Shooting Element: WaterJob Lv. 8
Description: Send a shower of arrows around the target
Effect: Ranged attack +130
CP: 15
Distance: 7 Cells
Target: All in 2 Cells
Cast Time: 0.0 seconds
Cooldown: 18 seconds
Mp Cost: 55
Cost: 10,752 Gold



DeathchargingDeath Charging Element: NoneJob Lv. 11
Description: Increases the power of the next attack
Effect: Ranged attack +250
CP: 12
Distance: Self
Target: Selected
Cast Time: 1.0 seconds
Cooldown: 30 seconds
Mp Cost: 100
Cost: 14,105 Gold



HasteHaste Element: NoneJob Lv. 12
Description: Speed up for a short time
Effect: 100% chance to cast haste: (Movement speed is increase by 2, shows bodies in several images)
CP: 15
Distance: Self
Target: Selected
Cast Time: 0.1 seconds
Cooldown: 360 seconds
Mp Cost: 200
Cost: 14976 Gold

Pros & Cons[]

Pros

  • A high amount of damage while in far range
  • Fastest of all the classes
  • An average amount of HP and MP
  • Decent amount of AoE damage
  • Said to be the best at PVP combat
  • Said to be the in-between class of the swordsman and sorcerer.

Cons

  • Main weapon requires reagent in order to work
  • Bad at close range attacks
  • Low damage in melee combat

Spare Weapon[]

An Archer's spare weapon is it's Dagger. The Archer uses the Dagger when it is out of arrows and/or the enemy target is in close range.

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