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DarkGunner

Dark Gunners, male and female

The Dark Gunner
is the Sorcerer's fourth of the obtainable Specialist Cards, which is obtained from the level 65+ specialist quest. The Dark Gunner uses a spell gun to cast devastating dark based AoE attacks and debuffs, slowly draining away at it's opponent's HP. As a Sorcerer's specialist, it has it's disadvantages such as a low amount of HP and slow speed but it is very capable of dealing a high amount of magical damage. Because of using Spell Gun, The Dark Gunner is the only Sorcerer's Specialist Card that can Miss and give Critical DMG.

AttacksEdit

Darkfire Dark Fire Job level: 0 Element: dark
Description:
Skill Effects: Magic attack +160, dark element +250
CP: 0 Cast Time: 0.1 seconds
Distance: 6 cells Cooldown: 0.7 seconds
Target: Selected Mp Cost: 10



Combinationshot Combination Shot Job level: 2 Element: dark
Description:
Skill Effects: Magic attack +270, dark element +580
CP: 0 Cast Time: 0.4 seconds
Distance: 7 cells Cooldown: 6 seconds
Target: Selected Mp Cost: 50



Magiblitz Magic Blitz Job level: 4 Element: dark
Description:
Skill Effects: Magic attack +500, dark element +700
CP: 0 Cast Time: 0.4 seconds
Distance: 6 cells Cooldown: 23 seconds
Target: All in 2 cells Mp Cost: 120



Ghostguard Ghost Guard Job level: 6 Element: none
Description:
Skill Effects: 100% chance to cast ghost guard: (Damage -40%, dark resistance +20%)
CP: 0 Cast Time: 0.2 seconds
Distance: self Cooldown: 100 seconds
Target: self Mp Cost: 160



Magicblitz Curse Blitz Job level: 8 Element: dark
Description:
Skill Effects: Magic attack +600, dark element +1000, 60% chance to cast hand of the dead: (Disables movement and attacks, magic damage received +50% for 5 seconds)
CP: 0 Cast Time: 0.4 seconds
Distance: 6 cells Cooldown: 34 seconds
Target: Selected Mp Cost: 140



Darkforce Dark Force Job level: 10 Element: none
Description:
Skill Effects: 100% chance to cast dark force: [Dark element + (Caster Lv. *4), concentration +20 for 100 seconds]
CP: 0 Cast Time: 1.0 seconds
Distance: self Cooldown: 100 seconds
Target: All in 2 cells Mp Cost: 160



Possessed Possessed Job level: 12 Element: none
Description:
Skill Effects: 100% chance to cast possessed: (Movement speed -3, hit rate -20 for 25 seconds)
CP: 0 Cast Time: 0.5 seconds
Distance: 7 cells Cooldown: 70 seconds
Target: Selected Mp Cost: 90



Ghostcharging Ghost Charging Job level: 14 Element: dark
Description:
Skill Effects: Magic attack +1500, dark element +650, 40% chance to cast darkness of doom: (Darkness resistance -30%, critical damage -50% for 30 seconds)
CP: 0 Cast Time: 0.7 seconds
Distance: 7 cells Cooldown: 50 seconds
Target: Special area Mp Cost: 180



Potiontoevil Potion to Evil Job level: 16 Element: none
Description:
Skill Effects: 100% chance to cast potion to evil: [Enemy loses HP every 4 seconds (Caster Lv. *5) and gives them to caster for 20 seconds]
CP: 0 Cast Time: 1.0 seconds
Distance: 6 cells Cooldown: 80 seconds
Target: Selected Mp Cost: 180



Requiem Requiem Job level: 18 Element: none
Description:
Skill Effects: 100% chance to cast requiem: [Lose HP every 2 seconds (Caster Lv. *15), runs away from enemies for 10 seconds]
CP: 0 Cast Time: 0.8 seconds
Distance: self Cooldown: 100 seconds
Target: All in 3 cells Mp Cost: 240



Ghostinvasion Ghost Invasion Job level: 20 Element: dark
Description:
Skill Effects: Magic attack +1500, dark element +2200, 60% chance to cast the plague: [Lose HP every 4 seconds (Caster Lv. *5), Lose MP every 4 seconds (Caster Lv. *4) for 30 seconds]
CP: 0 Cast Time: 1.5 seconds
Distance: self Cooldown: 160 seconds
Target: All in 3 cells Mp Cost: 360

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