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Berserker

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Beserker, Male and Female`

Beserker (also known as serker) is the fourth Specialist Card for swordsman, and it is of dark Element. Boasting amazing offensive, their defense suffers, although they possess very strong Single Target skills and effective Area Of Effect skills that inflict negative buffs.

AttacksEdit

Hammerattack Hammer Attacks Job level: 0 Element: dark
Description:
Skill Effects: Melee attack +120, dark element +150
CP: 0 Cast Time: 0.0 seconds
Distance: 2 cells Cooldown: 0.8 seconds
Target: Selected Mp Cost: 0



Bash Bash Job level: 2 Element: dark
Description:
Skill Effects: Melee attack +360, dark element +500, 10% chance to cast electrical shock: [Disables movement, lose HP every 2 seconds (Caster Lv. *2) for 5 seconds]
CP: 0 Cast Time: 0.2 seconds
Distance: 2 cells Cooldown: 5.5 seconds
Target: Selected Mp Cost: 20



Bigswing Big Swing Job level: 4 Element: dark
Description:
Skill Effects: Melee attack +360, dark element +300, 20% chance to cast blackout: (Disables movement and attacks for 5 seconds)
CP: 0 Cast Time: 0.4 seconds
Distance: self Cooldown: 18 seconds
Target: All in 3 cells Mp Cost: 160



Berserk Berserk Job level: 6 Element: none
Description:
Skill Effects: 100% chance to cast berserk: (Movement +2, Melee attack +400, Defense -200 for 90 seconds)
CP: 0 Cast Time: 0.5 seconds
Distance: self Cooldown: 90 seconds
Target: self Mp Cost: 110



Sonicrush Sonic Rush Job level: 8 Element: dark
Description:
Skill Effects: Melee attack +100, dark element +250, 30% chance to cast serious bleeding: [Lose HP every 2 seconds (Caster Lv. *4) for 20 seconds, 30% chance to cast broken heart disease: (Lose MP every 4 seconds (Caster Lv./3), Movement speed -20% for 30 seconds]
CP: 0 Cast Time: 0.0 seconds
Distance: 5 cells Cooldown: 14 seconds
Target: Selected Mp Cost: 120



Overface Over Face Job level: 10 Element: dark
Description:
Skill Effects: Melee attack +570, dark element +720, 100% hit rate, 50% chance to cast blackout: (Disables movement and attacks for 5 seconds)
CP: 0 Cast Time: 0.4 seconds
Distance: 2 cells Cooldown: 19 seconds
Target: Selected Mp Cost: 55



Frenzyattack Frenzy Attack Job level: 12 Element: dark
Description:
Skill Effects: Melee attack +700, dark element +950, 80% chance to cast incapacitated: (Attack/Defense level = 0 ) for 15 seconds
CP: 0 Cast Time: 0.2 seconds
Distance: self Cooldown: 32 seconds
Target: All in 2 cells Mp Cost: 150



Armorbreak Armor Break Job level: 14 Element: none
Description:
Skill Effects: 100% chance to cast armor break: (Defense -80% for 30 seconds)
CP: 0 Cast Time: 1.0 seconds
Distance: 2 cells Cooldown: 35 seconds
Target: Selected Mp Cost: 40



Adrenalinstrike Adrenaline Strike Job level: 16 Element: dark
Description:
Skill Effects: Melee attack +1100, dark element +1200, 60% chance to cast shock: (Disables attacks, movement -3, dodge reduced to 0 for 5 seconds)
CP: 0 Cast Time: 0.5 seconds
Distance: 2 cells Cooldown: 50 seconds
Target: Special area Mp Cost: 180



Lifeanddeath Life and Death Job level: 18 Element: none
Description:
Skill Effects: 100% chance to cast life and death: [Dark element +500, Lose HP every 2 seconds (Caster Lv. *4) for 20 seconds]
CP: 0 Cast Time: 0.0 seconds
Distance: self Cooldown: 60 seconds
Target: self Mp Cost: 100



Tornadocutting Tornado Cutting Job level: 20 Element: dark
Description:
Skill Effects: Melee attack +1400, dark element +1700, 80% chance to cast covered with shield: (Defense is 0 for 10 seconds)
CP: 0 Cast Time: 0.6 seconds
Distance: self Cooldown: 120 seconds
Target: All in 4 cells Mp Cost: 200

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